![]() ![]() Now that we have dealt with the native layer (in green), we're moving up the technology stack to the programming language layer.įor all games code and tools development we are using the Haxe programming language. For graphics performance, we are using the GPU vendor tools such as NVIDIA Nsight.For Memory performance and leaks, you can either measure all allocations performed or dump the current whole process memory for later analysis using the Memory Profile API - still undocumented, I'll write about this later.The profiler is non-intrusive so you will be able to profile your game without slowing it down. For CPU performance, we have recently developed a HashLink CPU Profiler that can be used to get insights about where the CPU time is spent in your program. ![]()
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